![]() Any additional notes that stray from the Perk’s actual description will be written out of bold here, like explaining exactly what a vague effect is or any hidden effects people discover. Rating System in this Articleĭescription. The full list of stacking effects is yet to be determined. Perks such as Stainless Armour and Perk Lottery will exponentially get more effective, while perks such as Trick Greed or Glass Cannon will have no stacking effect. Perks such as Lukki Mutation and Permanent Shield will grant an additional copy. The effects of stacking varies greatly: For perks such as the essences or Electricity, stacking means adding extra fire rate to the perk. If the player has previously unlocked the Dark Chest, a random three spells from the above list will be dropped instead.Many of the perks in Noita, including essences, can be repeatedly stacked by means of going to east/west world or making use of the reroll altar. Additionally "Copy Trail" is unlocked for future runs, but is not a reward for first-time opening. The Dark Chest will emit a large circle of Blood and the player is immediately rewarded with the following six "Spells To." spells, which will unlock them for future runs. When the Key is thrown towards the chest, the player receives the message: The key can now be brought to the Dark Chest in The Work (Hell). The key begins to whisper! "I can give you so much in exchange for." Once both of the songs are played to the Crystal Key, the player receives the message: The key begins to hum! Something is still missing. Once the first song is played, the player receives the message: The order the songs are played do not matter. It's not necessary to have the entire songs equipped on a wand at once the songs can be played one note at a time or a few notes at a time by swapping notes in and out of the instruments. The note spells are the important thing the instrument wands themselves are not required. In order for the Crystal Key to unlock the Dark Chest, the player must play two magical songs to the Crystal Key while it is on the ground, one song with the Kantele notes and one song with the Huilu notes. There is a hint book for this, named the Alchemist's Notebook, in the Overgrown Cavern. If the player has previously opened the Coral Chest, a random three spells from the above list will be dropped instead of all five. The chest will then emit a Circle of Water and drop the following five Spells, which will be permanently unlocked for future runs. The chest opens! But the key might have other stories to tell. When the Key is thrown at the Coral Chest, the player receives one final message: The key has taken in the full song It's ready.Īt this point, the Key can be taken to the Coral Chest in the clouds above the Pyramid. Once the Crystal Key has listened to all four music boxes, the player will receive a new message: Far to the right of the Pyramid, resting on the sand.įor the first three music machines the key is presented, the player will receive this message:.At the bottom the pond full of fish, on the right side of the Forest.(Previously it was to the left of the wooden effigy on the island of the Lake.) ![]() In the Snowy Wasteland, just before the Lake, atop the pillar.On top of the Giant Tree next to the player's starting point.The Music Machine locations are as follows: The Key must be dropped or thrown on the ground near a Music Machine, and the player must kick the Music Machine to start the music. In order for the Crystal Key to unlock the Coral Chest, the player must bring it to all four Music Machines of the world. Each chest contains a selection of unlockable spells that will start appearing in future spell shops and chests once the associated chest has been opened. The player must first give the key a voice in one of two ways in order to use it to unlock the corresponding chest. In this state, the key is completely useless and is unable to unlock either of the chests. In its initial state, the key will be described as voiceless.
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